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Cards similar to Unnatural Hunger (400)

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No Mercy

No Mercy

Enchantment

Whenever a creature deals damage to you, destroy it.

9.3 /10
$6.71
Subversion

Subversion

Enchantment

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

5.2 /10
$2.29
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.6 /10
$0.02
Vile Requiem

Vile Requiem

Enchantment

At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.

3.5 /10
$0.26
Worms of the Earth

Worms of the Earth

Enchantment

Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.

1.2 /10
$7.86
Chainers Torment

Chainer's Torment

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

4.8 /10
$0.04
Court of Ambition

Court of Ambition

Enchantment

When Court of Ambition enters the battlefield, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.

9.4 /10
$7.52
Curse of Deaths Hold

Curse of Death's Hold

Enchantment — Aura Curse

Enchant player
Creatures enchanted player controls get -1/-1.

7.3 /10
$0.80
Curse of Fools Wisdom

Curse of Fool's Wisdom

Enchantment — Aura Curse

Enchant player
Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8.5 /10
$4.07
Dance of the Dead

Dance of the Dead

Enchantment — Aura

Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.

9.4 /10
~$17
Death in Heaven

Death in Heaven

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Target player mills two cards, then exiles their graveyard.
III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

6.8 /10
$0.18
Demonic Pact

Demonic Pact

Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.

6.9 /10
$1.74
Descent into Madness

Descent into Madness

Enchantment

At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on Descent into Madness.

3.1 /10
$0.49
Discordant Dirge

Discordant Dirge

Enchantment

At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.

0.8 /10
$0.34
Haunting Wind

Haunting Wind

Enchantment

Whenever an artifact becomes tapped or a player activates an artifact's ability without in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.

2.8 /10
~$18
Hazmat Suit Used

Hazmat Suit (Used)

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.

10 /10
$0.06
Infernal Darkness

Infernal Darkness

Enchantment

Cumulative upkeep—Pay and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces instead of any other type.

5 /10
$2.44
Larceny

Larceny

Enchantment

Whenever a creature you control deals combat damage to a player, that player discards a card.

5.7 /10
$0.27
Last Voyage of the

Last Voyage of the _____

Enchantment

When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it.
Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters.
When this Aura leaves the battlefield, sacrifice enchanted creature.

3 /10
$0.02
Midnight Oil

Midnight Oil

Enchantment

Midnight Oil enters the battlefield with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.

5.2 /10
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