Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Enchantment
: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep ." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Enchantment — Aura
Enchant creature
Enchanted creature has ", : Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Enchantment Creature — Human Samurai (2/1)
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Enchantment — Aura
Enchant creature
You can't choose an untapped creature as this spell's target as you cast it.
You control enchanted creature.
Enchantment
Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.
Enchantment
: Return target white or black creature you control to its owner's hand.
Enchantment
When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
Enchantment
, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.
Enchantment
Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
Enchantment
Each player can't cast more than one spell each turn.
, Sacrifice High Noon: It deals 5 damage to any target.
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Invocation of the Founders
Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment — Aura
Enchant creature
Enchanted creature has ": Target creature can't block this turn."
Enchantment
As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Artifact — Vehicle
Flying
Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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