Creature — Wolf (3/2)
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.
: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature — Elf Warrior (4/4)
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
Creature — Elf Warrior (2/2)
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
Creature — Beast (3/3)
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Creature — Ape Berserker (2/3)
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can't be blocked except by three or more creatures.
Legendary Creature — Human Samurai (2/1)
This spell can't be countered.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
: Regenerate target Samurai.
Creature — Elephant (3/4)
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Creature — Wolverine (2/4)
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Creature — Frog (1/1)
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Creature — Bear (3/3)
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
Creature — Cat (3/3)
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
Creature — Rhino Beast (3/3)
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
Creature — Cat (2/2)
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
Creature — Possum Mount (3/3)
Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Dwarf (4/4)
Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.
Legendary Creature — Bear (5/5)
When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2.
Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
Creature — Rhino Warrior (4/4)
Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
Legendary Creature — Elf Warrior (3/3)
Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control.
You may have Imaryll assign its combat damage as though it weren't blocked.
Legendary Creature — Centaur Warrior (4/4)
Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
Creature — Human Archer (1/3)
Reach (This creature can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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