Instant
Return target nonland permanent to its owner's hand.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Instant
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
Instant
Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
Instant
Counter target spell if it shares a color with a creature you control.
Instant
Counter target spell that targets a permanent you control.
Draw a card.
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