Enchantment — Aura
Enchant creature you control
When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
Enchantment — Aura
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchantment — Aura
Enchant creature you control
: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Enchantment — Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has ": Add one mana of any color."
Enchantment — Aura
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Enchantment — Aura
You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
Enchantment — Aura
Enchant land
Enchanted land has ": Add one mana of any color."
Sacrifice Unbridled Growth: Draw a card.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Audacity is put into a graveyard from the battlefield, draw a card.
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment — Aura
Enchant creature
Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
Enchantment
At the beginning of each player's precombat main phase, that player adds .
Enchantment — Aura
Enchant creature
When Frog Tongue enters the battlefield, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)
Enchantment — Aura
Enchant Forest
: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Enchantment
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you cast your next creature spell of that type this turn, that creature enters the battlefield with an additional +1/+1 counter on it.
Enchantment — Aura
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Enchantment — Aura
Enchant creature
Enchanted creature has ": Add one mana of any color."
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.