Legendary Creature — Angel (5/5)
Flying
When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.
When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
Creature — Angel Cleric (4/5)
Flying, lifelink
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Legendary Creature — Human Monk (3/3)
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner (You can have two commanders if both have partner.)
Creature — Spirit (2/4)
Flying
When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
Creature — Elemental (4/4)
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Creature — Bird (3/4)
Flying
Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
Creature — Human Monk (0/0)
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
Creature — Archon (3/3)
Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
Creature — Elemental (2/4)
Flying
When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Creature — Spirit (1/1)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
Legendary Creature — Human Knight (3/3)
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.
Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
Creature — Human Soldier (2/2)
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Creature — Angel (3/4)
Flying, lifelink
When Militant Angel enters the battlefield, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you attacked this turn.
Creature — Human Soldier (4/3)
Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
Creature — Camel (3/5)
When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.
Creature — Unicorn (3/3)
Vigilance (Attacking doesn't cause this creature to tap.)
When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Creature — Angel (3/3)
Flying
When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
Legendary Creature — Human Warrior (4/4)
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Creature — Spirit Knight (4/4)
Flying
Whenever another Spirit enters the battlefield under your control, you gain 2 life.
: Create a 1/1 white Spirit creature token with flying.
Legendary Creature — Angel (4/4)
Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
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