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Cards similar to Urborg Panther (400)

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Ghastly Remains

Ghastly Remains

Creature — Zombie (0/0)

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay . If you do, return Ghastly Remains to your hand.

1.2 /10
$0.23
Gnawing Zombie

Gnawing Zombie

Creature — Zombie (1/3)

, Sacrifice a creature: Target player loses 1 life and you gain 1 life.

3.8 /10
$0.08
Golgari Thug

Golgari Thug

Creature — Human Warrior (1/1)

When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)

8.9 /10
$0.34
Gollum Patient Plotter

Gollum, Patient Plotter

Legendary Creature — Halfling Horror (3/1)

When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.
, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.

8.6 /10
$0.06
Graf Rats

Graf Rats

Creature — Rat (2/1)

At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.

4.5 /10
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Grafted Butcher

Grafted Butcher

Creature — Phyrexian Samurai (2/2)

When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn.
Other Phyrexians you control get +1/+1.
, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery.

7.7 /10
$0.28
Grim Hireling

Grim Hireling

Creature — Tiefling Rogue (3/2)

Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.

9.8 /10
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Grma Wormtongue

Gríma Wormtongue

Legendary Creature — Human Advisor (1/4)

Your opponents can't gain life.
, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.

6.8 /10
$0.15
Gurgling Anointer

Gurgling Anointer

Creature — Phyrexian Horror (1/3)

Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer.
When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield.

6.6 /10
$0.05
Haunted Cadaver

Haunted Cadaver

Creature — Zombie (2/2)

Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

1.8 /10
$0.11
Heir of Falkenrath  Heir to the Night

Heir of Falkenrath // Heir to the Night

Creature — Vampire // Creature — Vampire Berserker (2/1)

Discard a card: Transform Heir of Falkenrath. Activate only once each turn.

Heir to the Night

Flying

2.9 /10
$0.10
Hidden Horror

Hidden Horror

Creature — Horror (4/4)

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.

1.1 /10
$0.08
Homicide Investigator

Homicide Investigator

Creature — Human Detective (2/2)

Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4.5 /10
$0.13
Hostile Investigator

Hostile Investigator

Creature — Ogre Rogue Detective (4/3)

When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

1.4 /10
$1.27
Ichorid

Ichorid

Creature — Horror (3/1)

Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

3.5 /10
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Innocent Traveler  Malicious Invader

Innocent Traveler // Malicious Invader

Creature — Human // Creature — Vampire (1/3)

At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.

Malicious Invader

Flying
Malicious Invader gets +2/+0 as long as an opponent controls a Human.

4.1 /10
$0.03
Insatiable Hemophage

Insatiable Hemophage

Creature — Nightmare (3/3)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.

7.8 /10
$0.06
Invasion of Eldraine  Prickle Faeries

Invasion of Eldraine // Prickle Faeries

Battle — Siege // Creature — Faerie (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Eldraine enters the battlefield, target opponent discards two cards.

Prickle Faeries

Flying
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Prickle Faeries deals 2 damage to them.

5.1 /10
$0.06
Isareth the Awakener

Isareth the Awakener

Legendary Creature — Human Wizard (3/3)

Deathtouch
Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

5.8 /10
$0.12
Karumonix the Rat King

Karumonix, the Rat King

Legendary Creature — Phyrexian Rat (3/3)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Other Rats you control have toxic 1.
When Karumonix enters the battlefield, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

8.4 /10
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