Legendary Land
Each land is a Forest in addition to its other land types.
Land — Cave
You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Add .
Land — Gate
Thran Portal enters the battlefield tapped unless you control two or fewer other lands.
As Thran Portal enters the battlefield, choose a basic land type.
Thran Portal is the chosen type in addition to its other types.
Mana abilities of Thran Portal cost an additional 1 life to activate.
Legendary Land
Minas Morgul, Dark Fortress enters the battlefield tapped.
: Add .
, : Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Land
: Add .
, : Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
, , Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Land
, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Land
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Add .
Land
Bad River enters the battlefield tapped.
, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add .
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Land — Cave
: Add .
: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
: Add or .
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
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