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Cards similar to Vampiric Sliver (400)

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Toxin Sliver

Toxin Sliver

Creature — Sliver (3/3)

Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.

6.6 /10
$3.49
Triarch Stalker

Triarch Stalker

Artifact Creature — Necron (4/5)

Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.

6.2 /10
$0.09
Tuskguard Captain

Tuskguard Captain

Creature — Human Warrior (2/3)

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.

8.7 /10
$0.30
Undead Executioner

Undead Executioner

Creature — Zombie (2/2)

When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.

0.6 /10
$0.05
Underworld Sentinel

Underworld Sentinel

Creature — Skeleton Soldier (4/5)

Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.
When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.

5.8 /10
$0.25
Unforgiving One

Unforgiving One

Creature — Spirit (2/3)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Unforgiving One attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control. (Equipment, Auras you control, and counters are modifications.)

5.1 /10
$0.03
Vampire Nocturnus

Vampire Nocturnus

Creature — Vampire (3/3)

Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

7.6 /10
$4.84
Vampire Outcasts

Vampire Outcasts

Creature — Vampire (2/2)

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2.3 /10
$0.07
Vein Drinker

Vein Drinker

Creature — Vampire (4/4)

Flying
, : Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.

4.2 /10
$0.28
Vengeful Pharaoh

Vengeful Pharaoh

Creature — Zombie (5/4)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.

6.2 /10
$1.10
Vindictive Vampire

Vindictive Vampire

Creature — Vampire (2/3)

Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.

9.2 /10
$0.11
Warg Rider

Warg Rider

Creature — Orc Warrior (4/3)

Menace
Other Orcs and Goblins you control have menace.
At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

6.2 /10
$2.52
Wave of Rats

Wave of Rats

Creature — Rat (4/2)

Trample
When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

7.8 /10
$1.45
Wei Night Raiders

Wei Night Raiders

Creature — Human Soldier (2/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.

1.9 /10
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Westgate Regent

Westgate Regent

Creature — Vampire (4/4)

Flying
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.

6.8 /10
$0.22
Wicked Guardian

Wicked Guardian

Creature — Human Noble (4/2)

When Wicked Guardian enters the battlefield, you may have it deal 2 damage to another creature you control. If you do, draw a card.

2.2 /10
$0.02
Woebearer

Woebearer

Creature — Zombie (2/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.

2.4 /10
$0.19
Zombie Master

Zombie Master

Creature — Zombie (2/3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."

8.5 /10
--
Abyssal Nocturnus

Abyssal Nocturnus

Creature — Horror (2/2)

Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

3.7 /10
$0.75
Aclazotz Deepest Betrayal  Temple of the Dead

Aclazotz, Deepest Betrayal // Temple of the Dead

Legendary Creature — Bat God // Land (4/4)

Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.

Temple of the Dead

(Transforms from Aclazotz, Deepest Betrayal.)
: Add .
, : Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

7.9 /10
$5.52
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