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Cards similar to Vanguard of Brimaz (400)

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Kor Firewalker

Kor Firewalker

Creature — Kor Soldier (2/2)

Protection from red
Whenever a player casts a red spell, you may gain 1 life.

2.7 /10
$0.17
Kor Spiritdancer

Kor Spiritdancer

Creature — Kor Wizard (0/2)

Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.

9.3 /10
$2.50
LightPaws Emperors Voice

Light-Paws, Emperor's Voice

Legendary Creature — Fox Advisor (2/2)

Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.

9.1 /10
$0.79
Marketwatch Phantom

Marketwatch Phantom

Creature — Spirit Detective (2/2)

Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.

1.2 /10
$0.01
Neighborhood Guardian

Neighborhood Guardian

Creature — Unicorn (2/2)

Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.

2.2 /10
$0.02
ParishBlade Trainee

Parish-Blade Trainee

Creature — Human Soldier (1/2)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When Parish-Blade Trainee dies, put its counters on target creature you control.

4.8 /10
$0.01
Phyrexian Missionary

Phyrexian Missionary

Creature — Phyrexian Human Cleric (2/3)

Kicker (You may pay an additional as you cast this spell.)
Lifelink
When Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand.

6 /10
$0.05
Prairie Dog

Prairie Dog

Creature — Squirrel (2/2)

Lifelink
At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog.
: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.

0.5 /10
$0.06
Rope Line Attendant

Rope Line Attendant

Creature — Cat Citizen (2/2)

When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token."

10 /10
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Seasoned Consultant

Seasoned Consultant

Creature — Human Detective (1/3)

Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.

0.8 /10
$0.01
Serra Avenger

Serra Avenger

Creature — Angel (3/3)

You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance

6.8 /10
$0.33
Serra Disciple

Serra Disciple

Creature — Bird Cleric (1/1)

Flying, first strike
Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)

2.9 /10
$0.03
Shire Shirriff

Shire Shirriff

Creature — Halfling Soldier (2/2)

Vigilance
When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.

6.9 /10
$0.02
Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

4.3 /10
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Sram Senior Edificer

Sram, Senior Edificer

Legendary Creature — Dwarf Advisor (2/2)

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

9.8 /10
$0.34
Standard Bearer

Standard Bearer

Creature — Human Flagbearer (1/1)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

3.2 /10
$2.41
Starfield Mystic

Starfield Mystic

Creature — Human Cleric (2/2)

Enchantment spells you cast cost less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

9.5 /10
$0.51
Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

5.6 /10
$0.26
Sunhome Stalwart

Sunhome Stalwart

Creature — Human Soldier (2/2)

First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

3.9 /10
$0.06
Sunscape Familiar

Sunscape Familiar

Creature — Wall (0/3)

Defender (This creature can't attack.)
Green spells and blue spells you cast cost less to cast.

8.3 /10
$3.87
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