Creature — Nephilim (1/1)
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
Creature — Nephilim (2/2)
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
Legendary Creature — Minotaur Monk (2/4)
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
: Target opponent gains control of target permanent you control.
Legendary Creature — Human Wizard (2/2)
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Creature — Homunculus Mutant (2/3)
Flying
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Legendary Creature — Faerie Warlock (2/4)
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Creature — Spider (2/5)
First strike; reach (This creature can block creatures with flying.)
Legendary Creature — Human Cleric (2/3)
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
Legendary Creature — Angel (2/5)
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Creature — Bird Assassin (1/1)
Flying
As long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.
When Aven Heartstabber dies, mill two cards, then draw a card.
Artifact Creature — Bird (1/1)
Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
Legendary Creature — Bird Wizard (1/3)
Flying
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Creature — Human Insect Wizard (2/2)
: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
Creature — Bat (2/2)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Snow Creature — Specter (2/3)
Flying
Whenever Blizzard Specter deals combat damage to a player, choose one —
• That player returns a permanent they control to its owner's hand.
• That player discards a card.
Creature — Spirit (3/3)
Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
Creature — Elemental (2/2)
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.
Creature — Spirit Knight (2/2)
Flying, lifelink
Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight.
Legendary Creature — Bird Warlock (1/3)
Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
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