Creature — Drake (0/4)
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
Artifact Creature — Goblin Artificer (2/2)
Flying
Artifact spells you cast cost less to cast.
Legendary Creature — Human Wizard (2/2)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
Creature — Faerie Detective (1/4)
Flying
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Legendary Creature — Tiefling Warlock (3/3)
Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
Legendary Creature — Angel (4/3)
Flying, lifelink
Whenever you cast a noncreature spell that targets only Feather, Radiant Arbiter, you may choose any number of other creatures that spell could target and pay for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)
Legendary Creature — Angel (3/4)
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Legendary Creature — Vampire Wizard (3/2)
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Creature — Angel (3/3)
Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
Creature — Weird (1/5)
Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
Creature — Efreet (2/1)
Flying
: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Creature — Goblin Artificer (3/2)
When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Legendary Creature — Elder Dragon (3/4)
Flying
When Galazeth Prismari enters the battlefield, create a Treasure token.
Artifacts you control have ": Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Creature — Tyranid Gargoyle (2/2)
Flying
Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.
Artifact Creature — Drake (1/1)
Flying
When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.
Creature — Faerie Knight (2/3)
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Legendary Creature — Jellyfish (0/5)
Flying
At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
Creature — Goblin Pilot Wizard (0/2)
Flying
: Goblin Test Pilot deals 2 damage to any target chosen at random.
Legendary Creature — Goblin Human (3/4)
Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.
: Creatures you control gain haste until end of turn.
Creature — Faerie (2/1)
: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.
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