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Cards similar to Vastwood Zendikon (400)

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Case of the Locked Hothouse

Case of the Locked Hothouse

Enchantment — Case

You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

8.1 /10
$3.04
Chittering Doom

Chittering Doom

Enchantment

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

10 /10
$0.19
Concord with the Kami

Concord with the Kami

Enchantment

At the beginning of your end step, choose one or more —
• Put a +1/+1 counter on target creature with a counter on it.
• Draw a card if you control an enchanted creature.
• Create a 1/1 colorless Spirit creature token if you control an equipped creature.

7.2 /10
$0.12
Crystal Carapace

Crystal Carapace

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has ward .
Cycling (, Discard this card: Draw a card.)

5.7 /10
$0.02
Deaths Presence

Death's Presence

Enchantment

Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.

8.9 /10
$0.31
Demonic Vigor

Demonic Vigor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.

6.3 /10
$0.05
Dual Nature

Dual Nature

Enchantment

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

4.2 /10
$0.87
Epic Proportions

Epic Proportions

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.

5.3 /10
$0.19
Equestrian Skill

Equestrian Skill

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

1.9 /10
$0.02
Favor of Jukai

Favor of Jukai

Enchantment — Aura

Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +3/+3 and has reach.
Channel — , Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.

4.4 /10
$0.02
Flourishing Defenses

Flourishing Defenses

Enchantment

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

6 /10
$0.31
Gaeas Embrace

Gaea's Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3 and has trample.
: Regenerate enchanted creature.

5.7 /10
--
Goldenhide Ox

Goldenhide Ox

Enchantment Creature — Ox (5/4)

Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.

2.2 /10
$0.08
Hibernations End

Hibernation's End

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on Hibernation's End, put it onto the battlefield, then shuffle.

4.9 /10
$0.96
Humbler of Mortals

Humbler of Mortals

Enchantment Creature — Elemental (5/5)

Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.

4.2 /10
$0.03
Journey to the Lost City

Journey to the Lost City

Enchantment

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.

6.3 /10
$0.07
Laid to Rest

Laid to Rest

Enchantment

Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

7.6 /10
$0.07
Leyline Immersion

Leyline Immersion

Enchantment — Aura

Enchant legendary creature
Enchanted creature has ward and ": Add five mana in any combination of colors. Spend this mana only to cast spells."

8.1 /10
--
Leyline of Abundance

Leyline of Abundance

Enchantment

If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional .
: Put a +1/+1 counter on each creature you control.

9.1 /10
$0.40
Leyline of Vitality

Leyline of Vitality

Enchantment

If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.

6.1 /10
$1.48
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