Creature — Bringer (5/5)
You may pay rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top.
Creature — Skeleton Mercenary (3/1)
When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand.
Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Charred Graverobber escapes with a +1/+1 counter on it.
Creature — Elemental (1/1)
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
Creature — Skeleton Warrior (2/1)
Cult Conscript enters the battlefield tapped.
: Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
Creature — Shapeshifter Rebel (0/0)
You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creature — Rat (1/1)
When Gnawing Vermin enters the battlefield, target player mills two cards.
When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.
Creature — Zombie Bear (4/3)
Trample
Grizzly Ghoul enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
Creature — Nightmare Elf (1/1)
When Haunt of the Dead Marshes enters the battlefield, scry 1.
: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
Creature — Horror (3/1)
Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
Creature — Giant (3/4)
When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Artifact Creature — Golem (0/0)
Junk Golem enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.
, Discard a card: Put a +1/+1 counter on Junk Golem.
Creature — Skeleton (3/1)
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
: Regenerate Kjeldoran Dead.
Creature — Human Knight (3/3)
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.
Creature — Human Wizard (3/3)
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Creature — Zombie (1/1)
When Maggot Carrier enters the battlefield, each player loses 1 life.
Creature — Spirit (5/5)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Creature — Insect Shaman (3/2)
When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Spirit (2/2)
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
Creature — Faerie Wizard (3/2)
Flying
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
Creature — Orc Berserker (5/3)
At the beginning of your upkeep, you lose 2 life.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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