Creature — Vedalken Wizard (2/1)
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
Creature — Shapeshifter (2/4)
Flying
You may look at the top card of your library any time.
At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.
Creature — Wall (0/4)
Defender (This creature can't attack.)
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
Creature — Drake (3/3)
Multikicker (You may pay an additional any number of times as you cast this spell.)
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
Creature — Merfolk Soldier (1/1)
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Creature — Sponge (1/1)
: Target creature loses your choice of flying, first strike, or trample until end of turn.
Creature — Wall (0/5)
Defender (This creature can't attack.)
: Wall of Water gets +1/+0 until end of turn.
Creature — Wall (1/5)
Defender (This creature can't attack.)
: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
Creature — Human Pirate (2/1)
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Creature — Elemental (3/4)
: Water Servant gets +1/-1 until end of turn.
: Water Servant gets -1/+1 until end of turn.
Creature — Elemental Weird (3/4)
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
: Water Weird gets +1/-1 until end of turn.
Creature — Elemental Shaman (2/1)
Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.
Creature — Merfolk Wizard (1/3)
: Target red or green creature gets -2/-0 until end of turn.
Creature — Fish (2/2)
Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
Creature — Human Soldier (2/2)
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Merfolk (3/2)
Defender
: Wishful Merfolk loses defender and becomes a Human until end of turn.
Creature — Human Rogue Guest (2/1)
When this creature enters the battlefield, you may put a name sticker on it.
: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
Artifact Creature — Wall (0/6)
Defender
: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legendary Artifact Creature — Cyberman (3/3)
The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)
Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.
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