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Cards similar to Vedalken Engineer (400)

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Tymoras Invoker

Tymora's Invoker

Creature — Orc Rogue (1/3)

Sleight of Hand — : Draw two cards.

3.1 /10
$0.04
Umara Entangler

Umara Entangler

Creature — Merfolk Rogue Ally (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

1.8 /10
$0.01
Vaporkin

Vaporkin

Creature — Elemental (2/1)

Flying
Vaporkin can block only creatures with flying.

0.8 /10
$0.02
Vedalken Mesmerist

Vedalken Mesmerist

Creature — Vedalken Wizard (2/1)

Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.

0.7 /10
$0.02
Viscerid Drone

Viscerid Drone

Creature — Homarid Drone (1/2)

, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.

0.7 /10
$0.26
Vodalian Mystic

Vodalian Mystic

Creature — Merfolk Wizard (1/1)

: Target instant or sorcery spell becomes the color of your choice.

3 /10
$0.18
Wall of Fortune

Wall of Fortune

Artifact Creature — Wall (0/4)

Defender
You may tap an untapped Wall you control to have any player reroll a die that player rolled.

10 /10
$0.08
Warkite Marauder

Warkite Marauder

Creature — Human Pirate (2/1)

Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

8.3 /10
$0.08
Watcher for Tomorrow

Watcher for Tomorrow

Creature — Human Wizard (2/1)

Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Watcher for Tomorrow enters the battlefield tapped.
When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.

8.2 /10
$0.26
Weaver of Blossoms  BlossomClad Werewolf

Weaver of Blossoms // Blossom-Clad Werewolf

Creature — Human Werewolf // Creature — Werewolf (2/3)

: Add one mana of any color.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Blossom-Clad Werewolf

: Add two mana of any one color.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7.4 /10
$0.05
Welkin Tern

Welkin Tern

Creature — Bird (2/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.

1.4 /10
$0.08
Wharf Infiltrator

Wharf Infiltrator

Creature — Human Horror (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.

8.5 /10
$0.16
Whirlpool Rider

Whirlpool Rider

Creature — Merfolk (1/1)

When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

6.6 /10
$0.25
Wu Scout

Wu Scout

Creature — Human Soldier Scout (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Wu Scout enters the battlefield, look at target opponent's hand.

2.7 /10
$5.40
YuanTi Malison

Yuan-Ti Malison

Creature — Snake Rogue (2/1)

Yuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

8.1 /10
$0.23
Zephyr Sentinel

Zephyr Sentinel

Creature — Human Soldier (2/1)

Flash
Flying
When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.

5.1 /10
$0.08
Zephyr Winder

Zephyr Winder

Creature — Elemental (2/1)

Flying
Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.

2.4 /10
$0.16
Aether Theorist

Aether Theorist

Creature — Vedalken Rogue (1/3)

When Aether Theorist enters the battlefield, you get (three energy counters).
, Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5 /10
$0.06
Air Marshal

Air Marshal

Creature — Human Soldier (2/1)

: Target Soldier gains flying until end of turn.

1.7 /10
$0.01
Alchemists Apprentice

Alchemist's Apprentice

Creature — Human Wizard (1/1)

Sacrifice Alchemist's Apprentice: Draw a card.

4.6 /10
$0.05
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