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Cards similar to Vedalken Engineer (400)

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Riptide Mangler

Riptide Mangler

Creature — Beast (0/3)

: Change Riptide Mangler's base power to target creature's power. (This effect lasts indefinitely.)

1.3 /10
$0.24
Riptide Turtle

Riptide Turtle

Creature — Turtle (0/5)

Flash
Defender

7.7 /10
$0.08
River Herald Scout

River Herald Scout

Creature — Merfolk Scout (1/2)

When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4.6 /10
$0.04
River Merfolk

River Merfolk

Creature — Merfolk (2/1)

: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

0.9 /10
$0.82
River Sneak

River Sneak

Creature — Merfolk Warrior (1/1)

River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

6.6 /10
$0.10
Rootwater Thief

Rootwater Thief

Creature — Merfolk Rogue (1/2)

: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.

5 /10
$2.97
SNEAK Dispatcher

S.N.E.A.K. Dispatcher

Creature — Human Spy (2/1)

, : Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.

10 /10
$0.08
Sages Row Savant

Sage's Row Savant

Creature — Vedalken Wizard (2/1)

When Sage's Row Savant enters the battlefield, scry 2.

3.7 /10
$0.01
Saiba Cryptomancer

Saiba Cryptomancer

Creature — Moonfolk Ninja (0/1)

Flash
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Hexproof

6.7 /10
$0.07
Saprazzan Heir

Saprazzan Heir

Creature — Merfolk (1/1)

Whenever Saprazzan Heir becomes blocked, you may draw three cards.

3.9 /10
$1.62
School of Piranha

School of Piranha

Creature — Fish (3/3)

At the beginning of your upkeep, sacrifice School of Piranha unless you pay .

0.4 /10
$0.11
Sea Eagle

Sea Eagle

Creature — Bird (1/1)

Flying

0.4 /10
$0.16
Sea Sprite

Sea Sprite

Creature — Faerie (1/1)

Flying, protection from red

2.2 /10
$0.33
Seacoast Drake

Seacoast Drake

Creature — Drake (1/3)

Flying

1.3 /10
$0.04
Seagraf Skaab

Seagraf Skaab

Creature — Zombie (1/3)

0.9 /10
$0.05
Sejiri Merfolk

Sejiri Merfolk

Creature — Merfolk Soldier (2/1)

As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

1.5 /10
$0.10
Selhoff Entomber

Selhoff Entomber

Creature — Zombie (1/3)

, Discard a creature card: Draw a card.

4.6 /10
$0.04
Shape Stealer

Shape Stealer

Creature — Shapeshifter Spirit (1/1)

Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn.

2.4 /10
$0.22
Shaper Apprentice

Shaper Apprentice

Creature — Merfolk Wizard (2/1)

Shaper Apprentice has flying as long as you control another Merfolk.

3.3 /10
$0.05
Shapesharer

Shapesharer

Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)
: Target Shapeshifter becomes a copy of target creature until your next turn.

7.3 /10
$7.66
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