Enchantment
Whenever an artifact or Artificer enters the battlefield under your control, you may pay . If you do, you get (two energy counters).
Pay , Sacrifice Era of Innovation: Draw three cards.
Enchantment
Whenever you cycle a card, you may pay . When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.
Enchantment — Aura
Flash
Enchant creature
When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
, Sacrifice Illuminated Wings: Draw a card.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Enchantment
Flash
When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment
Whenever you attack with two or more creatures, draw a card.
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.
When you sacrifice Ordeal of Thassa, draw two cards.
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
Enchantment — Aura Rune
Enchant permanent
When Rune of Flight enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
Enchantment — Aura
Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
Enchantment Creature — Fish (2/1)
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Enchantment — Aura
Enchant land
Enchanted land has ": Counter target spell unless its controller pays ."
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Enchantment
Cast this spell only if no permanents named Tidal Influence are on the battlefield.
Tidal Influence enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Tidal Influence.
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.
Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Enchantment — Aura
Enchant artifact or creature
When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1.
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