Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
Enchantment
Whenever you scry, put a verse counter on Lost Isle Calling.
, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
Enchantment — Aura
Enchant creature
As Magic Word enters the battlefield, choose a word.
Whisper the chosen word: Tap enchanted creature.
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Enchantment — Aura
Enchant creature
As Metamorphic Alteration enters the battlefield, choose a creature.
Enchanted creature is a copy of the chosen creature.
Enchantment
You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
Enchantment — Aura
Flash
Enchant creature or Vehicle
Enchanted creature gets -3/-0.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Enchantment
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
Enchantment
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Enchantment
Flash
When Omen of the Sea enters the battlefield, scry 2, then draw a card.
, Sacrifice Omen of the Sea: Scry 2.
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
Enchantment — Aura
Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
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