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Cards similar to Vendilion Clique (400)

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Academy Researchers

Academy Researchers

Creature — Human Wizard (2/2)

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

2.5 /10
$0.28
Aether Adept

Aether Adept

Creature — Human Wizard (2/2)

When Aether Adept enters the battlefield, return target creature to its owner's hand.

6.8 /10
$0.13
Amphin Mutineer

Amphin Mutineer

Creature — Salamander Pirate (3/3)

When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

9.2 /10
$0.06
Amy Pond

Amy Pond

Legendary Creature — Human (2/2)

Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)
Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
Doctor's companion (You can have two commanders if the other is the Doctor.)

5.7 /10
$0.82
Archmages Newt

Archmage's Newt

Creature — Salamander Mount (2/2)

Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3

2.2 /10
$0.61
Aven Fogbringer

Aven Fogbringer

Creature — Bird Wizard (2/1)

Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.

2.6 /10
$0.15
Baaallerina

Baaallerina

Creature — Sheep Performer (3/3)

Flying
When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.
: Another target creature with a name sticker on it gains flying until end of turn.

2.2 /10
$0.01
Battlewing Mystic

Battlewing Mystic

Creature — Bird Wizard (2/1)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.

2.5 /10
$0.05
Brokers Veteran

Brokers Veteran

Creature — Human Soldier (2/1)

When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

4.2 /10
$0.02
Cephalid Broker

Cephalid Broker

Creature — Cephalid (2/2)

: Target player draws two cards, then discards two cards.

5.2 /10
$0.16
Cephalid Constable

Cephalid Constable

Creature — Cephalid Wizard (1/1)

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

6.8 /10
$2.71
Chameleon Spirit

Chameleon Spirit

Creature — Illusion Spirit (0/0)

As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

3.1 /10
$0.23
Component Collector

Component Collector

Creature — Homunculus (1/4)

If it's neither day nor night, it becomes day as Component Collector enters the battlefield.
Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.

2.4 /10
$0.02
Cosmos Charger

Cosmos Charger

Creature — Horse Spirit (3/3)

Flash
Flying
Foretelling cards from your hand costs less and can be done on any player's turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6.8 /10
$0.22
Covert Technician

Covert Technician

Artifact Creature — Human Ninja (2/4)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.

6.9 /10
$0.06
Cunning Geysermage

Cunning Geysermage

Creature — Human Wizard (3/2)

Kicker (You may pay an additional as you cast this spell.)
When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.

2.8 /10
$0.03
Cytoplast Manipulator

Cytoplast Manipulator

Creature — Human Wizard Mutant (0/0)

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
, : Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.

6 /10
$4.55
Daring Saboteur

Daring Saboteur

Creature — Human Pirate (2/1)

: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

7.6 /10
$0.03
Deadeye RigHauler

Deadeye Rig-Hauler

Creature — Human Pirate (3/2)

Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.

3.2 /10
$0.03
Deceiver Exarch

Deceiver Exarch

Creature — Phyrexian Cleric (1/4)

Flash (You may cast this spell any time you could cast an instant.)
When Deceiver Exarch enters the battlefield, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.

6.6 /10
$0.20
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