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Cards similar to Venerable Monk (400)

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Daru Cavalier

Daru Cavalier

Creature — Human Soldier (2/2)

First strike
When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.

0 /10
$0.34
Dawnfluke

Dawnfluke

Creature — Elemental (0/3)

Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

1.4 /10
$0.15
Daybreak Charger

Daybreak Charger

Creature — Unicorn (3/1)

When Daybreak Charger enters the battlefield, target creature gets +2/+0 until end of turn.

3.8 /10
$0.03
Daysquad Marshal

Daysquad Marshal

Creature — Human Soldier (3/3)

When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.

3.5 /10
$0.02
Deadeye Harpooner

Deadeye Harpooner

Creature — Dwarf Warrior (2/2)

Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.

3.3 /10
$0.03
Devout Lightcaster

Devout Lightcaster

Creature — Kor Cleric (2/2)

Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.

2.5 /10
$0.23
Disposal Mummy

Disposal Mummy

Creature — Zombie Jackal (2/3)

When Disposal Mummy enters the battlefield, exile target card from an opponent's graveyard.

1.6 /10
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Doubtless One

Doubtless One

Creature — Cleric Avatar (0/0)

Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever Doubtless One deals damage, you gain that much life.

3.7 /10
$0.21
Drogskol Shieldmate

Drogskol Shieldmate

Creature — Spirit Soldier (2/3)

Flash (You may cast this spell any time you could cast an instant.)
When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

1.6 /10
$0.04
Dueling Coach

Dueling Coach

Creature — Human Monk (2/2)

When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature.
, : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

3.7 /10
$0.03
Dust Elemental

Dust Elemental

Creature — Elemental (6/6)

Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.

4.3 /10
$0.40
EarthOrigin Yak

Earth-Origin Yak

Creature — Ox (2/4)

When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.

1 /10
$0.11
Elite Spellbinder

Elite Spellbinder

Creature — Human Cleric (3/1)

Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

5.9 /10
$0.14
Elspeths Devotee

Elspeth's Devotee

Creature — Human Soldier (3/3)

When Elspeth's Devotee enters the battlefield, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle.

2 /10
$0.11
Emancipation Angel

Emancipation Angel

Creature — Angel (3/3)

Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

6.6 /10
$0.25
Emeria Captain

Emeria Captain

Creature — Angel Warrior (1/1)

Flying, vigilance
When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

3.8 /10
$0.03
Emissary of Sunrise

Emissary of Sunrise

Creature — Human Cleric (2/1)

First strike
When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2.5 /10
$0.02
Enlightened Ascetic

Enlightened Ascetic

Creature — Cat Monk (1/1)

When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.

5.9 /10
$0.13
Enlistment Officer

Enlistment Officer

Creature — Human Soldier (2/3)

First strike
When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

3.2 /10
$0.32
ErrandRider of Gondor

Errand-Rider of Gondor

Creature — Human Soldier (3/2)

When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.

4.6 /10
$0.02
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