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Cards similar to Vengeance (400)

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Once More with Feeling

Once More with Feeling

Sorcery

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.

10 /10
$0.80
Presence of the Wise

Presence of the Wise

Sorcery

You gain 2 life for each card in your hand.

1.4 /10
$0.30
Ravnica at War

Ravnica at War

Sorcery

Exile all multicolored permanents.

8.1 /10
$0.35
Replenish

Replenish

Sorcery

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

8.8 /10
~$93
Search for Glory

Search for Glory

Snow Sorcery

Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each spent to cast this spell. ( is mana from a snow source.)

9.2 /10
$0.61
Survival Cache

Survival Cache

Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

5.4 /10
$0.15
Three Dreams

Three Dreams

Sorcery

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

7.5 /10
$2.95
Ass Whuppin

Ass Whuppin'

Sorcery

Destroy target silver-bordered or acorn permanent in any game you can see from your seat.

10 /10
$0.75
Vindicate

Vindicate

Sorcery

Destroy target permanent.

9.7 /10
$4.80
Asphyxiate

Asphyxiate

Sorcery

Destroy target untapped creature.

3.8 /10
$0.03
Angelfire Ignition

Angelfire Ignition

Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.6 /10
$0.47
Begin Anew

Begin Anew

Sorcery

Destroy all creatures. Creature cards in your hand perpetually get +1/+1.

10 /10
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Brightflame

Brightflame

Sorcery

Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

5.1 /10
$0.42
Culling Sun

Culling Sun

Sorcery

Destroy each creature with mana value 3 or less.

1.8 /10
$0.22
Engineered Might

Engineered Might

Sorcery

Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.

2.1 /10
$0.02
Exhilarating Elocution

Exhilarating Elocution

Sorcery

Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.

3.2 /10
$0.03
Extus Oriq Overlord  Awaken the Blood Avatar

Extus, Oriq Overlord // Awaken the Blood Avatar

Legendary Creature — Human Warlock // Sorcery (2/4)

Double strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.

Awaken the Blood Avatar

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs less to cast for each creature sacrificed this way.
Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."

7.1 /10
$0.41
Graceful Restoration

Graceful Restoration

Sorcery

Choose one —
• Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
• Return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

5.2 /10
$0.03
Hymn of Rebirth

Hymn of Rebirth

Sorcery

Put target creature card from a graveyard onto the battlefield under your control.

3.1 /10
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Invasion of Kylem  Valors Reach Tag Team

Invasion of Kylem // Valor's Reach Tag Team

Battle — Siege // Sorcery

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

Valor's Reach Tag Team

Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."

4.2 /10
$0.04
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