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Cards similar to Vernal Equinox (400)

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Dormant Grove  Gnarled Grovestrider

Dormant Grove // Gnarled Grovestrider

Enchantment // Creature — Treefolk (0/0)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.

Gnarled Grovestrider

Vigilance
Other creatures you control have vigilance.

7.4 /10
$0.09
Downdraft

Downdraft

Enchantment

: Target creature loses flying until end of turn.
Sacrifice Downdraft: It deals 2 damage to each creature with flying.

1.4 /10
$0.23
Earth Surge

Earth Surge

Enchantment

Each land gets +2/+2 as long as it's a creature.

5.8 /10
$0.50
Elemental Bond

Elemental Bond

Enchantment

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

9.8 /10
$6.40
Elephant Guide

Elephant Guide

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.

4.3 /10
$0.36
Enchantresss Presence

Enchantress's Presence

Enchantment

Whenever you cast an enchantment spell, draw a card.

9.7 /10
$0.30
Entangling Vines

Entangling Vines

Enchantment — Aura

Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.

1 /10
$0.06
Epic Struggle

Epic Struggle

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

5.6 /10
$4.57
Equestrian Skill

Equestrian Skill

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.

1.9 /10
$0.02
Familiar Ground

Familiar Ground

Enchantment

Each creature you control can't be blocked by more than one creature.

6 /10
$0.45
Favor of Jukai

Favor of Jukai

Enchantment — Aura

Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +3/+3 and has reach.
Channel — , Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.

4.5 /10
$0.02
Favor of the Woods

Favor of the Woods

Enchantment — Aura

Enchant creature
Whenever enchanted creature blocks, you gain 3 life.

2.1 /10
$0.05
Fecundity

Fecundity

Enchantment

Whenever a creature dies, that creature's controller may draw a card.

8.7 /10
$0.52
Flourishing Defenses

Flourishing Defenses

Enchantment

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

6 /10
$0.31
Forbidden Lore

Forbidden Lore

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gets +2/+1 until end of turn."

0.3 /10
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Foster

Foster

Enchantment

Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

3.9 /10
$0.18
Frontier Siege

Frontier Siege

Enchantment

As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add .
• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.

8.7 /10
$0.58
Fruit of the First Tree

Fruit of the First Tree

Enchantment — Aura

Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.

6.7 /10
$0.26
Fugitive of the Judoon

Fugitive of the Judoon

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token.
II — Investigate.
III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.

4.3 /10
$0.08
Fyndhorn Pollen

Fyndhorn Pollen

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
: All creatures get -1/-0 until end of turn.

0.3 /10
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