← Edit search Random card

Cards similar to Veteran Armorsmith (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Sunhome Guildmage

Sunhome Guildmage

Creature — Human Wizard (2/2)

: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.

4.7 /10
$0.08
Sunstrike Legionnaire

Sunstrike Legionnaire

Creature — Human Soldier (1/2)

Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.
: Tap target creature with mana value 3 or less.

4.9 /10
$1.03
Suture Priest

Suture Priest

Creature — Phyrexian Cleric (1/1)

Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

9.7 /10
$5.40
Swordsworn Cavalier

Swordsworn Cavalier

Creature — Human Knight (3/1)

Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn.

1.7 /10
$0.01
Tomik Distinguished Advokist

Tomik, Distinguished Advokist

Legendary Creature — Human Advisor (2/3)

Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.

7 /10
$0.14
Valiant Rescuer

Valiant Rescuer

Creature — Human Soldier (3/1)

Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling (, Discard this card: Draw a card.)

7 /10
$0.07
Vanguard of Brimaz

Vanguard of Brimaz

Creature — Cat Soldier (2/2)

Vigilance
Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.

5.8 /10
$0.14
Weapons Trainer

Weapons Trainer

Creature — Human Soldier Ally (3/2)

Other creatures you control get +1/+0 as long as you control an Equipment.

3.4 /10
$0.05
White Knight

White Knight

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

4.7 /10
$0.17
Youthful Valkyrie

Youthful Valkyrie

Creature — Angel (1/3)

Flying
Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.

8.4 /10
$9.22
Zhalfirin Decoy

Zhalfirin Decoy

Creature — Human Soldier (1/3)

: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.

1.4 /10
$0.07
Abuna Acolyte

Abuna Acolyte

Creature — Cat Cleric (1/1)

: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

1.4 /10
$0.14
Adanto Vanguard

Adanto Vanguard

Creature — Vampire Soldier (1/1)

As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

5.5 /10
$0.13
Advance Scout

Advance Scout

Creature — Human Soldier Scout (1/1)

First strike
: Target creature gains first strike until end of turn.

1.9 /10
$0.19
Akroan Skyguard

Akroan Skyguard

Creature — Human Soldier (1/1)

Flying
Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

4.1 /10
$0.14
Alaborn Musketeer

Alaborn Musketeer

Creature — Human Soldier (2/1)

Reach (This creature can block creatures with flying.)

0.8 /10
--
Amateur Auteur

Amateur Auteur

Creature — Human (2/2)

Sacrifice Amateur Auteur: Destroy target enchantment.

10 /10
$0.13
Amrou Kithkin

Amrou Kithkin

Creature — Kithkin (1/1)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

2.3 /10
$0.04
Angel of Unity

Angel of Unity

Creature — Angel Cleric (1/3)

Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)

10 /10
--
Angelic Cub

Angelic Cub

Creature — Cat Angel (1/1)

Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.

5.6 /10
$0.12
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.