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Cards similar to Veteran Warleader (400)

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Akroan Hoplite

Akroan Hoplite

Creature — Human Soldier (1/2)

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

5.7 /10
$0.07
Butcher of the Horde

Butcher of the Horde

Creature — Demon (5/4)

Flying
Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.

3.6 /10
$0.17
Desdemona Freedoms Edge

Desdemona, Freedom's Edge

Legendary Creature — Human Rogue (3/4)

Vigilance
Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

4.2 /10
$0.12
Erstwhile Trooper

Erstwhile Trooper

Creature — Zombie Soldier (2/2)

Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn.

1.3 /10
$0.04
GhorClan Rampager

Ghor-Clan Rampager

Creature — Beast (4/4)

Trample
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

4.6 /10
$0.07
Kate Stewart

Kate Stewart

Legendary Creature — Human Scientist (3/3)

Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.
Whenever Kate Stewart attacks, you may pay . If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.

5.4 /10
$0.07
MacCready Lamplight Mayor

MacCready, Lamplight Mayor

Legendary Creature — Human Advisor (1/3)

Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

6.4 /10
$0.22
Meren of Clan Nel Toth

Meren of Clan Nel Toth

Legendary Creature — Human Shaman (3/4)

Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

9.3 /10
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Ordruun Mentor

Ordruun Mentor

Creature — Minotaur Soldier (3/2)

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.

1 /10
$0.12
Radha Coalition Warlord

Radha, Coalition Warlord

Legendary Creature — Elf Warrior (3/3)

Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.

5 /10
$0.03
Relentless Hunter

Relentless Hunter

Creature — Human Warrior (3/3)

: Relentless Hunter gets +1/+1 and gains trample until end of turn.

0.8 /10
$0.02
Rubblehulk

Rubblehulk

Creature — Elemental (0/0)

Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

7 /10
$0.15
Scuttling Sentinel

Scuttling Sentinel

Creature — Crab Elf (3/2)

Flash
Vigilance
When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)

1.3 /10
$0.17
Strider Ranger of the North

Strider, Ranger of the North

Legendary Creature — Human Ranger (4/4)

Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.

4.8 /10
$0.04
Sygg River Guide

Sygg, River Guide

Legendary Creature — Merfolk Wizard (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Target Merfolk you control gains protection from the color of your choice until end of turn.

4.5 /10
$0.70
Tattermunge Witch

Tattermunge Witch

Creature — Goblin Shaman (2/1)

: Each blocked creature gets +1/+0 and gains trample until end of turn.

3 /10
$0.14
Truefire Paladin

Truefire Paladin

Creature — Human Knight (2/2)

Vigilance
: Truefire Paladin gets +2/+0 until end of turn.
: Truefire Paladin gains first strike until end of turn.

2.9 /10
$0.15
Vihaan Goldwaker

Vihaan, Goldwaker

Legendary Creature — Dwarf Warlock (3/3)

Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.

6.1 /10
$1.22
Voltaic Brawler

Voltaic Brawler

Creature — Human Warrior (3/2)

When Voltaic Brawler enters the battlefield, you get (two energy counters).
Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.

2.4 /10
$0.05
Wilderness Elemental

Wilderness Elemental

Creature — Elemental (0/3)

Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

4.3 /10
$0.27
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