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Cards similar to Vexing Beetle (400)

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Wolfir Silverheart

Wolfir Silverheart

Creature — Wolf Warrior (4/4)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

6.5 /10
$0.54
Wolfkin Outcast  Wedding Crasher

Wolfkin Outcast // Wedding Crasher

Creature — Human Werewolf // Creature — Werewolf (5/4)

This spell costs less to cast if you control a Wolf or Werewolf.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Wedding Crasher

Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.5 /10
$0.10
Wormwood Treefolk

Wormwood Treefolk

Creature — Treefolk (4/4)

: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)
: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

0.4 /10
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Ace Fearless Rebel

Ace, Fearless Rebel

Legendary Creature — Human Rebel (2/2)

Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
Doctor's companion (You can have two commanders if the other is the Doctor.)

3.6 /10
$0.17
Ambush Commander

Ambush Commander

Creature — Elf (2/2)

Forests you control are 1/1 green Elf creatures that are still lands.
, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

6.2 /10
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Avabruck Caretaker  Hollowhenge Huntmaster

Avabruck Caretaker // Hollowhenge Huntmaster

Creature — Human Werewolf // Creature — Werewolf (4/4)

Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Hollowhenge Huntmaster

Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.3 /10
$4.42
Backwoods Survivalists

Backwoods Survivalists

Creature — Human Warrior (4/3)

Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

0.6 /10
$0.03
Bag End Porter

Bag End Porter

Creature — Dwarf (4/4)

Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.

3.4 /10
$0.02
Battlefront Krushok

Battlefront Krushok

Creature — Beast (3/4)

Battlefront Krushok can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

4.4 /10
$0.06
Beast Whisperer

Beast Whisperer

Creature — Elf Druid (2/3)

Whenever you cast a creature spell, draw a card.

9.9 /10
$2.51
Bedrock Tortoise

Bedrock Tortoise

Creature — Turtle (0/6)

As long as it's your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

6.8 /10
$0.24
Bellowing Elk

Bellowing Elk

Creature — Elk (4/2)

As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.

2.1 /10
$0.03
Bellowing Tanglewurm

Bellowing Tanglewurm

Creature — Wurm (4/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other green creatures you control have intimidate.

8.6 /10
$0.93
Berserk Murlodont

Berserk Murlodont

Creature — Beast (3/3)

Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

1.1 /10
$0.07
Bioplasm

Bioplasm

Creature — Ooze (4/4)

Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.

3.1 /10
$0.29
Bog Gnarr

Bog Gnarr

Creature — Beast (2/2)

Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.

0.1 /10
$0.07
Bonded Herdbeast  Plated Kilnbeast

Bonded Herdbeast // Plated Kilnbeast

Creature — Beast // Creature — Phyrexian Beast (4/5)

: Transform Bonded Herdbeast. Activate only as a sorcery. ( can be paid with either or 2 life.)

Plated Kilnbeast

Menace (This creature can't be blocked except by two or more creatures.)

1.8 /10
$0.02
Brawn

Brawn

Creature — Incarnation (3/3)

Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

9.1 /10
$0.83
Briarknit Kami

Briarknit Kami

Creature — Spirit (3/3)

Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.

3.4 /10
$0.19
Bristling Boar

Bristling Boar

Creature — Boar (4/3)

Bristling Boar can't be blocked by more than one creature.

2.6 /10
$0.01
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