Sorcery
Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.
Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, put a +1/+1 counter on a creature you control.
All creatures get -2/-2 until end of turn.
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.
Sorcery
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
Sorcery
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
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