Creature — Beast (0/3)
: Change Riptide Mangler's base power to target creature's power. (This effect lasts indefinitely.)
Creature — Merfolk (2/3)
: Gain control of target creature for as long as that creature is enchanted.
Creature — Human Wizard (1/1)
Heroic — Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.
Creature — Human Monger (3/3)
: Target creature gains flying until end of turn. Any player may activate this ability.
Creature — Human Wizard (2/2)
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
Creature — Human Wizard (1/1)
: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
Creature — Illusion (2/3)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
Creature — Shapeshifter (1/1)
Changeling (This card is every creature type.)
: Target Shapeshifter becomes a copy of target creature until your next turn.
Creature — Shark Octopus Crab (4/4)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Creature — Elemental (3/3)
: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.
: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Legendary Creature — Human Monk (3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may pay . If you do, target creature gains double strike until end of turn.
Creature — Merfolk Wizard (1/1)
: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
Creature — Fish Crab (3/3)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Creature — Human Wizard (2/4)
, : Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature — Human Cleric (2/2)
, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
Creature — Moonfolk Wizard (2/1)
Flying
, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Creature — Moonfolk Wizard (2/1)
Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Spirit (2/1)
Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature — Faerie Wizard (2/2)
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
Creature — Drake (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
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