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Cards similar to Vigilant Sentry (400)

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Chlorophant

Chlorophant

Creature — Elemental (1/1)

At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."

2.1 /10
$0.58
Takenos Cavalry

Takeno's Cavalry

Creature — Human Samurai Archer (1/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.

2 /10
$0.17
Tegan Jovanka

Tegan Jovanka

Legendary Creature — Human (2/2)

Brave Heart — Whenever you attack, target attacking historic creature gets +1/+1 and gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Doctor's companion (You can have two commanders if the other is the Doctor.)

5.5 /10
$0.12
Crashing Centaur

Crashing Centaur

Creature — Centaur (3/4)

, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

0.3 /10
$0.14
Inquisitors Ox

Inquisitor's Ox

Creature — Ox (2/5)

Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.

1.2 /10
$0.06
Paranoid ParishBlade

Paranoid Parish-Blade

Creature — Human Soldier (3/2)

Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

0.2 /10
$0.01
Silver Seraph

Silver Seraph

Creature — Angel (6/6)

Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.

2.2 /10
$0.77
Zhalfirin Commander

Zhalfirin Commander

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Target Knight creature gets +1/+1 until end of turn.

1.4 /10
$0.23
Desperate Sentry

Desperate Sentry

Creature — Human Soldier (1/2)

When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

2.8 /10
$0.01
Freewind Equenaut

Freewind Equenaut

Creature — Human Archer (2/2)

Flying
As long as Freewind Equenaut is enchanted, it has ": Freewind Equenaut deals 2 damage to target attacking or blocking creature."

1.5 /10
$0.08
Kondas Hatamoto

Konda's Hatamoto

Creature — Human Samurai (1/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

4.8 /10
$0.32
Porcelain Zealot

Porcelain Zealot

Creature — Phyrexian Soldier (2/3)

At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn.

4.5 /10
$0.03
Alaborn Veteran

Alaborn Veteran

Creature — Human Knight (2/2)

: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

0.4 /10
$0.92
Custodi Soulcaller

Custodi Soulcaller

Creature — Human Cleric (1/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.

4.4 /10
$0.22
Descendant of Kiyomaro

Descendant of Kiyomaro

Creature — Human Soldier (2/3)

As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

0.2 /10
$0.17
Knight of Sursi

Knight of Sursi

Creature — Human Knight (2/2)

Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2.5 /10
$0.07
Liara of the Flaming Fist

Liara of the Flaming Fist

Legendary Creature — Human Soldier (2/2)

At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.

10 /10
--
LotusEye Mystics

Lotus-Eye Mystics

Creature — Human Monk (3/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

3.4 /10
$0.02
Outrider enKor

Outrider en-Kor

Creature — Kor Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.

4.3 /10
$0.05
Pang Tong Young Phoenix

Pang Tong, "Young Phoenix"

Legendary Creature — Human Advisor (1/2)

: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.

0.5 /10
~$95
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