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Cards similar to Vile Redeemer (400)

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Powder Ganger

Powder Ganger

Creature — Human Rogue (2/2)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
When Powder Ganger enters the battlefield, destroy up to one target artifact.

5.3 /10
$0.31
Ratcatcher Trainee  Pest Problem

Ratcatcher Trainee // Pest Problem

Creature — Human Peasant // Instant — Adventure (2/1)

As long as it's your turn, Ratcatcher Trainee has first strike.

Pest Problem

Create two 1/1 black Rat creature tokens with "This creature can't block." (Then exile this card. You may cast the creature later from exile.)

5.2 /10
$0.05
Ruthless Radrat

Ruthless Radrat

Creature — Rat Mutant (2/2)

Squad—Exile four cards from your graveyard. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Menace (This creature can't be blocked except by two or more creatures.)

3.5 /10
$0.16
Saradoc Master of Buckland

Saradoc, Master of Buckland

Legendary Creature — Halfling Citizen (2/4)

Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.

6 /10
$0.21
Sasaya Orochi Ascendant  Sasayas Essence

Sasaya, Orochi Ascendant // Sasaya's Essence

Legendary Creature — Snake Monk // Legendary Enchantment (2/3)

Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.

Sasaya's Essence

Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.

5.1 /10
$2.05
Sheriff of Safe Passage

Sheriff of Safe Passage

Creature — Human Knight (0/0)

Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1.6 /10
$0.07
Sicarian Infiltrator

Sicarian Infiltrator

Artifact Creature — Human Soldier (1/2)

Flash
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When Sicarian Infiltrator enters the battlefield, draw a card.

8.2 /10
~$11
Sinister Concierge

Sinister Concierge

Creature — Human Wizard (2/1)

When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)

7.6 /10
$1.25
Skull Skaab

Skull Skaab

Creature — Zombie (2/2)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.

4.4 /10
$0.04
Space Marine Devastator

Space Marine Devastator

Creature — Astartes Warrior (3/3)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.

7.9 /10
$0.18
Squad Commander

Squad Commander

Creature — Kor Warrior (3/3)

When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

7.7 /10
$0.17
Sunbird Standard  Sunbird Effigy

Sunbird Standard // Sunbird Effigy

Artifact // Artifact Creature — Bird Construct (0/0)

: Add one mana of any color.
Craft with one or more (, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Sunbird Effigy

Flying, vigilance, haste
Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.
: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.

5.3 /10
$0.03
Syndicate Heavy

Syndicate Heavy

Creature — Giant Rogue (4/4)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2.1 /10
$0.40
Three Dog Galaxy News DJ

Three Dog, Galaxy News DJ

Legendary Creature — Human Bard (1/5)

Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.

5.5 /10
$0.15
ThrillKill Disciple

Thrill-Kill Disciple

Creature — Human Mercenary (3/2)

Squad—, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
When Thrill-Kill Disciple dies, create a Junk token.

4 /10
$0.21
Transmogrifying Licid

Transmogrifying Licid

Artifact Creature — Licid (2/2)

, : Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.

2.8 /10
$0.31
Twining Twins  Swift Spiral

Twining Twins // Swift Spiral

Creature — Faerie Wizard // Instant — Adventure (4/4)

Flying, vigilance, ward

Swift Spiral

Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

6.3 /10
$0.11
Urborg Lhurgoyf

Urborg Lhurgoyf

Creature — Lhurgoyf (0/1)

Kicker and/or (You may pay an additional and/or as you cast this spell.)
As Urborg Lhurgoyf enters the battlefield, mill three cards for each time it was kicked.
Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.

6.6 /10
$0.15
Valduk Keeper of the Flame

Valduk, Keeper of the Flame

Legendary Creature — Human Shaman (3/2)

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

7.6 /10
$0.04
Vanguard Suppressor

Vanguard Suppressor

Creature — Astartes Warrior (3/2)

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying
Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.

7.9 /10
$0.19
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