Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
: Add or one mana of the chosen color.
Land
Tranquil Thicket enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Land
Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Land
Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
: Add .
Artifact
: Add .
: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
Creature — Phyrexian Beast (0/3)
Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.
: Add one mana of any color.
Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.
Enchantment — Saga // Enchantment Creature — Human Monk (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — You may play an additional land this turn.
II — You gain 3 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Likeness of the Seeker
Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
Enchantment Creature — Snake Archer (3/3)
Defender, reach
Channel — , Discard Bamboo Grove Archer: Destroy target creature with flying.
Creature — Plant Dog (5/4)
As an additional cost to cast this spell, sacrifice a creature or pay .
Creature — Elf Shaman Ally (1/1)
Haste
: Add one mana of any color. Spend this mana only to cast a creature spell.
Creature — Human Tyranid Wizard (1/3)
Genomic Enhancement — : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
Creature — Elf Druid (1/1)
: For each color among permanents you control, add one mana of that color.
Creature — Elf Warrior (2/2)
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
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