Creature — Dryad Soldier (2/1)
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
Creature — Elf Shaman (1/1)
, , Sacrifice Elvish Hexhunter: Destroy target enchantment.
Creature — Squirrel (1/1)
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.
, Sacrifice an artifact or creature: You gain 1 life and draw a card.
Legendary Creature — Elf Warrior (1/1)
, : Create a 1/1 green and white Elf Warrior creature token.
, : For each creature token you control, create a token that's a copy of that creature.
Creature — Elf Shaman (1/1)
: Target creature gets +3/+3 until end of turn. Untap that creature.
Creature — Beast (1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Plant Zombie (1/1)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature — Goblin Warrior (2/1)
Tattermunge Maniac attacks each combat if able.
Creature — Human Druid (1/1)
( can be paid with either or .)
Sacrifice Wild Cantor: Add one mana of any color.
Creature — Human Cleric Shaman (1/1)
: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Creature — Elemental (4/4)
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature — Sliver (1/1)
All Slivers have ": Add one mana of any color."
Legendary Creature — Wurm (10/8)
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Creature — Sliver (5/5)
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Elf Rogue Bard Ally (1/4)
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
Creature — Satyr Beast (5/4)
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature — Sliver (1/1)
Sliver creatures you control have ": Add one mana of any color."
Creature — Sliver (1/1)
All Slivers have ", Sacrifice this permanent: Each player discards a card."
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