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Cards similar to Viscerid Armor (400)

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Narcolepsy

Narcolepsy

Enchantment — Aura

Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.

4.4 /10
$0.06
Ordeal of Thassa

Ordeal of Thassa

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.
When you sacrifice Ordeal of Thassa, draw two cards.

5.4 /10
$0.10
Profts Eidetic Memory

Proft's Eidetic Memory

Legendary Enchantment

When Proft's Eidetic Memory enters the battlefield, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

7.3 /10
$2.25
Psionic Gift

Psionic Gift

Enchantment — Aura

Enchant creature
Enchanted creature has ": This creature deals 1 damage to any target."

4.4 /10
$0.18
Riddleform

Riddleform

Enchantment

Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2.8 /10
$0.05
Rune of Flight

Rune of Flight

Enchantment — Aura Rune

Enchant permanent
When Rune of Flight enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

5.8 /10
$0.12
Search for Azcanta  Azcanta the Sunken Ruin

Search for Azcanta // Azcanta, the Sunken Ruin

Legendary Enchantment // Legendary Land

At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)

Azcanta, the Sunken Ruin

(Transforms from Search for Azcanta.)
: Add .
, : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

9.1 /10
$3.16
Skygames

Skygames

Enchantment — Aura

Enchant land
Enchanted land has ": Target creature gains flying until end of turn. Activate only as a sorcery."

1.9 /10
$0.04
Snow Devil

Snow Devil

Enchantment — Aura

Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.

3.7 /10
$0.12
Spectral Cloak

Spectral Cloak

Enchantment — Aura

Enchant creature
Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)

0.7 /10
$3.82
Stasis Field

Stasis Field

Enchantment — Aura

Enchant creature
Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

6.2 /10
$0.06
Stratus Walk

Stratus Walk

Enchantment — Aura

Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Enchanted creature can block only creatures with flying.

3.1 /10
$0.02
Stupefying Touch

Stupefying Touch

Enchantment — Aura

Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.

3.3 /10
$0.29
Sunken Field

Sunken Field

Enchantment — Aura

Enchant land
Enchanted land has ": Counter target spell unless its controller pays ."

4 /10
$0.34
Veiled Apparition

Veiled Apparition

Enchantment

When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay ."

0.3 /10
$0.14
Zephyr Net

Zephyr Net

Enchantment — Aura

Enchant creature
Enchanted creature has defender and flying.

1.1 /10
$0.09
Ancestral Knowledge

Ancestral Knowledge

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.

4.5 /10
$3.72
Artificers Intuition

Artificer's Intuition

Enchantment

, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

5.7 /10
$1.36
Carry Away

Carry Away

Enchantment — Aura

Enchant Equipment
When Carry Away enters the battlefield, unattach enchanted Equipment.
You control enchanted Equipment.

1.9 /10
$0.19
Clan Crafter

Clan Crafter

Legendary Enchantment — Background

Commander creatures you own have ", Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."

7.1 /10
$1.17
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