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Cards similar to Viscid Lemures (400)

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Deadhead

Deadhead

Creature — Zombie (3/3)

: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).

10 /10
$0.21
Death Tyrant

Death Tyrant

Creature — Beholder Skeleton (4/6)

Menace
Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.
: Return Death Tyrant from your graveyard to the battlefield tapped.

8.2 /10
$1.82
DeathPriest of Myrkul

Death-Priest of Myrkul

Creature — Tiefling Cleric (2/2)

Skeletons, Vampires, and Zombies you control get +1/+1.
At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 1/1 black Skeleton creature token.

6.9 /10
$0.15
Deathless Ancient

Deathless Ancient

Creature — Vampire Knight (4/4)

Flying
Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.

2.6 /10
$0.04
Demon of Wailing Agonies

Demon of Wailing Agonies

Creature — Demon (4/4)

Flying
Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."

6.3 /10
$3.06
Demons Jester

Demon's Jester

Creature — Imp (2/2)

Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.

0.7 /10
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Demonlord Belzenlok

Demonlord Belzenlok

Legendary Creature — Elder Demon (6/6)

Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

8.3 /10
$0.25
Demonlord of Ashmouth

Demonlord of Ashmouth

Creature — Demon (5/4)

Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

3.9 /10
$0.21
Dirty Wererat

Dirty Wererat

Creature — Human Rat Minion (2/3)

, Discard a card: Regenerate Dirty Wererat.
Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.

3.1 /10
$0.16
Dokuchi ShadowWalker

Dokuchi Shadow-Walker

Creature — Ogre Ninja (5/5)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

5.2 /10
$0.02
Drana the Last Bloodchief

Drana, the Last Bloodchief

Legendary Creature — Vampire Cleric (4/4)

Flying
Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

8.6 /10
$3.88
Draugr Recruiter

Draugr Recruiter

Creature — Zombie Cleric (3/3)

Boast — : Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.)

4.3 /10
$0.03
Dread Slaver

Dread Slaver

Creature — Zombie Horror (3/5)

Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

4.4 /10
$0.20
Dread Wight

Dread Wight

Creature — Zombie (3/4)

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."

0.5 /10
$0.38
Driver of the Dead

Driver of the Dead

Creature — Vampire (3/2)

When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.

4.1 /10
$0.02
Dusk Charger

Dusk Charger

Creature — Horse (3/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Dusk Charger gets +2/+2 as long as you have the city's blessing.

1.5 /10
$0.03
Earwig Squad

Earwig Squad

Creature — Goblin Rogue (5/3)

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.

4.9 /10
$0.65
Ebondeath Dracolich

Ebondeath, Dracolich

Legendary Creature — Zombie Dragon (5/2)

Flash
Flying
Ebondeath, Dracolich enters the battlefield tapped.
You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.

8.4 /10
$3.34
Enslaved Horror

Enslaved Horror

Creature — Horror (4/4)

When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.

4.7 /10
$0.33
Entomber Exarch

Entomber Exarch

Creature — Phyrexian Cleric (2/2)

When Entomber Exarch enters the battlefield, choose one —
• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

5.3 /10
$0.06
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