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Cards similar to Vithian Renegades (400)

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ZhurTaa Druid

Zhur-Taa Druid

Creature — Human Druid (1/1)

: Add .
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

8.9 /10
$0.54
Acolyte of Affliction

Acolyte of Affliction

Creature — Human Cleric (2/3)

When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.

6.9 /10
$0.08
Alpine Houndmaster

Alpine Houndmaster

Creature — Human Warrior (2/2)

When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle.
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.

4.4 /10
$0.12
Astor Bearer of Blades

Astor, Bearer of Blades

Legendary Creature — Human Warrior (4/4)

When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip .
Vehicles you control have crew 1.

8.5 /10
$0.27
Avatar of Discord

Avatar of Discord

Creature — Avatar (5/3)

( can be paid with either or .)
Flying
When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.

2.8 /10
$0.29
Baron Von Count

Baron Von Count

Legendary Creature — Human Villain (3/3)

Baron Von Count enters the battlefield with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."

10 /10
$0.46
Biomathematician

Biomathematician

Creature — Human Wizard (2/2)

When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.

4.7 /10
$0.03
Centaur Healer

Centaur Healer

Creature — Centaur Cleric (3/3)

When Centaur Healer enters the battlefield, you gain 3 life.

2.4 /10
$0.14
Centaur Peacemaker

Centaur Peacemaker

Creature — Centaur Cleric (3/3)

When Centaur Peacemaker enters the battlefield, each player gains 4 life.

2.2 /10
$0.03
Chronicler of Heroes

Chronicler of Heroes

Creature — Centaur Wizard (3/3)

When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

3.4 /10
$0.09
Coiling Oracle

Coiling Oracle

Creature — Snake Elf Druid (1/1)

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

9.7 /10
$0.19
Crackling Drake

Crackling Drake

Creature — Drake (0/4)

Flying
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.

7.6 /10
$0.10
Desecrator Hag

Desecrator Hag

Creature — Hag (2/2)

When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

1.7 /10
$0.11
Dormant Sliver

Dormant Sliver

Creature — Sliver (2/2)

All Sliver creatures have defender.
All Slivers have "When this permanent enters the battlefield, draw a card."

5.9 /10
$0.46
Ezuri Stalker of Spheres

Ezuri, Stalker of Spheres

Legendary Creature — Phyrexian Elf Warrior (3/3)

When Ezuri, Stalker of Spheres enters the battlefield, you may pay . If you do, proliferate twice.
Whenever you proliferate, draw a card.

9.1 /10
$0.55
FlameKin Zealot

Flame-Kin Zealot

Creature — Elemental Berserker (2/2)

When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

3.6 /10
$0.16
Fleetfoot Panther

Fleetfoot Panther

Creature — Cat (3/4)

Flash
When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.

6.4 /10
$0.40
Glowspore Shaman

Glowspore Shaman

Creature — Elf Shaman (3/1)

When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)

7.7 /10
$0.07
Harald King of Skemfar

Harald, King of Skemfar

Legendary Creature — Elf Warrior (3/2)

Menace (This creature can't be blocked except by two or more creatures.)
When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

8.1 /10
$0.07
Henry Wu InGen Geneticist

Henry Wu, InGen Geneticist

Legendary Creature — Human Scientist (1/4)

Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.)
Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.

3.7 /10
$0.67
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