Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
Dining Room enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
Faerie Conclave enters the battlefield tapped.
: Add .
: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Land
Field of the Dead enters the battlefield tapped.
: Add .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Gates of Istfell enters the battlefield tapped.
: Add .
, , Sacrifice Gates of Istfell: You gain 2 life and draw two cards.
Land
Ghitu Encampment enters the battlefield tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Land — Forest
(: Add .)
Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.
When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Land
Gnottvold Slumbermound enters the battlefield tapped.
: Add .
, , Sacrifice Gnottvold Slumbermound: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.
Land
Great Hall of Starnheim enters the battlefield tapped.
: Add .
, , Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add .
Land
Hall enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.
, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
: Add or .
Land
Hissing Quagmire enters the battlefield tapped.
: Add or .
: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Land — Plains
(: Add .)
Idyllic Grange enters the battlefield tapped unless you control three or more other Plains.
When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
Land
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
: Add or .
Land
Keldon Megaliths enters the battlefield tapped.
: Add .
Hellbent — , : Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand.
Land
Kitchen enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Land
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
: Add .
: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
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