Creature — Human Gamer (1/2)
: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
Creature — Human Wizard (0/1)
: Draw two cards, then discard three cards.
Creature — Human Wizard (1/1)
, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Artifact Creature — Phyrexian Drone (1/1)
Flying, vigilance
When Malcator's Watcher dies, draw a card.
Legendary Creature — Siren Pirate (2/1)
Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Creature — Human Wizard // Creature — Spirit Wizard (2/1)
, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays .
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Benevolent Geist
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
Creature — Human Wizard (0/3)
When Manic Scribe enters the battlefield, each opponent mills three cards.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
Creature — Merfolk (2/2)
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature — Human Wizard (1/3)
Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Phyrexian Rogue (2/1)
Mercurial Spelldancer can't be blocked.
Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.
Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Creature — Merfolk Assassin (1/2)
: Destroy target creature with islandwalk.
Creature — Merfolk Rogue (2/1)
When Merfolk Observer enters the battlefield, look at the top card of target player's library.
Creature — Merfolk Wizard (1/1)
When Merfolk Pupil enters the battlefield, draw a card, then discard a card.
, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
Creature — Merfolk Soldier (2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature — Merfolk (1/2)
When Merfolk Traders enters the battlefield, draw a card, then discard a card.
Creature — Merfolk Wizard (2/2)
Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
Creature — Metathran Soldier (1/1)
Metathran Soldier can't be blocked.
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