Creature — Human Pirate (2/1)
Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.
Creature — Human Pirate (3/3)
Defender
As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.
Creature — Spirit (1/2)
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
Creature — Spirit (1/1)
Flying
Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
Creature — Starfish (0/3)
: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Creature — Merfolk Wizard (2/1)
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay .
When Silvergill Adept enters the battlefield, draw a card.
Creature — Merfolk Wizard (1/1)
: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
Creature — Human (1/1)
: Draw a card and reveal it. If it isn't a land card, discard it.
Creature — Human Wizard (2/1)
When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
Creature — Human Wizard (2/1)
Tap three untapped creatures you control: Tap target creature.
Creature — Bird (1/2)
Flying
Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.
Creature — Metathran Wizard (2/1)
: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Creature — Merfolk Scout // Creature — Phyrexian Merfolk Sco (2/1)
Flying
: Transform Skyclave Aerialist. Activate only as a sorcery. ( can be paid with either or 2 life.)
Skyclave Invader
Flying
When this creature transforms into Skyclave Invader, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Creature — Squid (3/2)
Defender
Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
Creature — Human Pirate (2/1)
Flying
Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
Creature — Bird (2/2)
Cast this spell only if you've cast another spell this turn.
Flying
Creature — Human Wizard (2/1)
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature — Homunculus Illusion (1/1)
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Creature — Human Wizard Artificer (1/1)
: Add . Spend this mana only to activate abilities of artifacts.
Creature — Human Wizard (1/1)
, Sacrifice two lands: Draw three cards, then discard one of them.
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