← Edit search Random card

Cards similar to Vodalian War Machine (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Deeptread Merrow

Deeptread Merrow

Creature — Merfolk Rogue (2/1)

: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

1.8 /10
$0.09
Demilich

Demilich

Creature — Skeleton Wizard (4/3)

This spell costs less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

5.5 /10
$2.20
Detective of the Month

Detective of the Month

Creature — Human Detective (2/3)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.

6.4 /10
$0.08
Dream Fighter

Dream Fighter

Creature — Human Soldier (1/1)

Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

1.5 /10
$0.13
Emry Lurker of the Loch

Emry, Lurker of the Loch

Legendary Creature — Merfolk Wizard (1/2)

This spell costs less to cast for each artifact you control.
When Emry, Lurker of the Loch enters the battlefield, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

9.8 /10
$0.77
Ertais Familiar

Ertai's Familiar

Creature — Illusion (2/2)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
: Until your next upkeep, Ertai's Familiar can't phase out.

1.1 /10
$1.04
FloatingDream Zubera

Floating-Dream Zubera

Creature — Zubera Spirit (1/2)

When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.

5.6 /10
$0.30
Floodgate

Floodgate

Creature — Wall (0/5)

Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.

4.8 /10
$0.04
Frost Raptor

Frost Raptor

Snow Creature — Bird (2/2)

Flying
: Frost Raptor gains shroud until end of turn. ( can be paid with one mana from a snow source. A creature with shroud can't be the target of spells or abilities.)

3.7 /10
$0.14
Goblin Cruciverbalist

Goblin Cruciverbalist

Creature — Goblin Wizard Guest (1/4)

Haste
When Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.
Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.

0 /10
$0.07
GodEternal Kefnet

God-Eternal Kefnet

Legendary Creature — Zombie God (4/5)

Flying
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

8.2 /10
$2.78
Guardian of Solitude

Guardian of Solitude

Creature — Spirit (1/2)

Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

1.5 /10
$0.14
Hisokas Guard

Hisoka's Guard

Creature — Human Wizard (1/1)

You may choose not to untap Hisoka's Guard during your untap step.
, : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

1.7 /10
$0.06
Impetuous Protege

Impetuous Protege

Creature — Human Warrior (0/4)

Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.

2.1 /10
$0.05
Invasion of Regatha  Disciples of the Inferno

Invasion of Regatha // Disciples of the Inferno

Battle — Siege // Creature — Human Monk (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Regatha enters the battlefield, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.

Disciples of the Inferno

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.

6.4 /10
$0.08
Jace Vryns Prodigy  Jace Telepath Unbound

Jace, Vryn's Prodigy // Jace, Telepath Unbound

Legendary Creature — Human Wizard // Legendary Planeswalker (0/2)

: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.

Jace, Telepath Unbound

+1: Up to one target creature gets -2/-0 until your next turn.
?3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
?9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."

8.3 /10
--
Jeskai Infiltrator

Jeskai Infiltrator

Creature — Human Monk (2/3)

Jeskai Infiltrator can't be blocked as long as you control no other creatures.
When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

4.5 /10
$0.12
Kazandu Mammoth  Kazandu Valley

Kazandu Mammoth // Kazandu Valley

Creature — Elephant // Land (3/3)

Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.

Kazandu Valley

Kazandu Valley enters the battlefield tapped.
: Add .

7.4 /10
$0.22
Keeper of the Nine Gales

Keeper of the Nine Gales

Creature — Bird Wizard (1/2)

Flying
, Tap two untapped Birds you control: Return target permanent to its owner's hand.

5.6 /10
$0.32
Kefnet the Mindful

Kefnet the Mindful

Legendary Creature — God (5/5)

Flying, indestructible
Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.
: Draw a card, then you may return a land you control to its owner's hand.

7.6 /10
--
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.