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Cards similar to Void Snare (400)

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Helping Hand

Helping Hand

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.

6.4 /10
$0.17
Jaces Ruse

Jace's Ruse

Sorcery

Return up to two target creatures to their owner's hand. You may search your library and/or graveyard for a card named Jace, Arcane Strategist, reveal it, and put it into your hand. If you search your library this way, shuffle.

2.9 /10
$0.17
Postmortem Lunge

Postmortem Lunge

Sorcery

( can be paid with either or 2 life.)
Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.

5.3 /10
$0.21
Prismatic Ending

Prismatic Ending

Sorcery

Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.

6.1 /10
$0.31
Prismatic Wardrobe

Prismatic Wardrobe

Sorcery

Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.

10 /10
$0.23
Rhythmic Water Vortex

Rhythmic Water Vortex

Sorcery

Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.

0.8 /10
$0.09
Rivers Grasp

River's Grasp

Sorcery

If was spent to cast this spell, return up to one target creature to its owner's hand. If was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)

0.9 /10
$0.10
Split the Party

Split the Party

Sorcery

Choose target player. Return half the creatures they control to their owner's hand, rounded up.

4.4 /10
$0.02
Stir the Grave

Stir the Grave

Sorcery

Return target creature card with mana value X or less from your graveyard to the battlefield.

3.8 /10
$0.17
Unearth

Unearth

Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling (, Discard this card: Draw a card.)

9.7 /10
$0.21
Voidwalk

Voidwalk

Sorcery

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

6.6 /10
$0.20
Amnesia

Amnesia

Sorcery

Target player reveals their hand and discards all nonland cards.

2.2 /10
$2.95
Ancestral Vision

Ancestral Vision

Sorcery

Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.

9.1 /10
$5.42
Anchor to the Aether

Anchor to the Aether

Sorcery

Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

3.7 /10
$0.06
Banish into Fable

Banish into Fable

Instant

When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

4.1 /10
$0.21
Barrins Spite

Barrin's Spite

Sorcery

Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

1.8 /10
$0.25
Beacon of Tomorrows

Beacon of Tomorrows

Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

8.5 /10
$3.61
Blizzard Brawl

Blizzard Brawl

Snow Sorcery

Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

7.6 /10
$0.09
Bushwhack

Bushwhack

Sorcery

Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

9.1 /10
$0.33
Captivating Gyre

Captivating Gyre

Sorcery

Return up to three target creatures to their owners' hands.

2.1 /10
$0.03
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