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Cards similar to Voidmage Apprentice (400)

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Spire Owl

Spire Owl

Creature — Bird (1/1)

Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

5.1 /10
$0.20
Spring Splasher

Spring Splasher

Creature — Frog Beast (2/1)

Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.

0.6 /10
$0.03
Staunch Crewmate

Staunch Crewmate

Creature — Human Pirate (2/1)

When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

5 /10
$0.09
Stinging Licid

Stinging Licid

Creature — Licid (1/1)

, : Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.

0.7 /10
$0.21
Sultai Skullkeeper

Sultai Skullkeeper

Creature — Naga Shaman (2/1)

When Sultai Skullkeeper enters the battlefield, mill two cards.

1.9 /10
$0.04
Surveilling Sprite

Surveilling Sprite

Creature — Faerie Rogue (1/1)

Flying
When Surveilling Sprite dies, you may draw a card.

4.1 /10
$0.23
Suspicious Stowaway  Seafaring Werewolf

Suspicious Stowaway // Seafaring Werewolf

Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)

Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Seafaring Werewolf

Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6.3 /10
$0.16
Svyelunite Priest

Svyelunite Priest

Creature — Merfolk Cleric (1/1)

, : Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)

0.7 /10
$0.20
Thalakos Seer

Thalakos Seer

Creature — Thalakos Wizard (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
When Thalakos Seer leaves the battlefield, draw a card.

6.5 /10
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Thassas Oracle

Thassa's Oracle

Creature — Merfolk Wizard (1/3)

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

9.9 /10
~$19
The Reality Chip

The Reality Chip

Legendary Artifact Creature — Equipment Jellyfish (0/4)

You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

9.7 /10
$4.00
Thrummingbird

Thrummingbird

Creature — Phyrexian Bird Horror (1/1)

Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.7 /10
$0.18
Time Beetle

Time Beetle

Creature — Alien Insect (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)
Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

6.7 /10
$0.14
ToweringWave Mystic

Towering-Wave Mystic

Creature — Merfolk Wizard (2/1)

Whenever Towering-Wave Mystic deals damage, target player mills that many cards.

3.5 /10
$0.06
Umara Entangler

Umara Entangler

Creature — Merfolk Rogue Ally (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

1.7 /10
$0.03
Vedalken Mesmerist

Vedalken Mesmerist

Creature — Vedalken Wizard (2/1)

Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.

0.7 /10
$0.02
Vexing Radgull

Vexing Radgull

Creature — Bird Mutant (1/2)

Flying
Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

6.9 /10
$0.15
Vodalian Merchant

Vodalian Merchant

Creature — Merfolk (1/2)

When Vodalian Merchant enters the battlefield, draw a card, then discard a card.

1.5 /10
$0.26
Vodalian Mystic

Vodalian Mystic

Creature — Merfolk Wizard (1/1)

: Target instant or sorcery spell becomes the color of your choice.

3.1 /10
$0.18
Warkite Marauder

Warkite Marauder

Creature — Human Pirate (2/1)

Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

8.3 /10
$0.06
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