Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Put target nonland permanent on top of its owner's library.
Sorcery
Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.
Sorcery
Choose one —
• Slagstorm deals 3 damage to each creature.
• Slagstorm deals 3 damage to each player.
Sorcery
Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
Sorcery
Create a token that's a copy of target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Sorcery
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Sorcery
Storm's Wrath deals 4 damage to each creature and each planeswalker.
Sorcery
Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
Instant // Sorcery
Struggle deals damage to target creature equal to the number of lands you control.
Survive
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player shuffles their graveyard into their library.
Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
Sorcery
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
Sorcery
This spell can't be countered.
Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
Sorcery
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Sorcery
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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