Creature — Angel (3/3)
Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
Creature — Demon (5/4)
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature — Vampire Cleric (4/4)
Flying
Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Creature — Zombie (3/4)
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature."
Creature — Bird Horror (1/1)
Flying
When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Legendary Creature — Zombie Dragon (5/2)
Flash
Flying
Ebondeath, Dracolich enters the battlefield tapped.
You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
Creature — Elemental Warrior Shaman (1/1)
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
Creature — Angel Berserker (4/3)
Flying, lifelink, hexproof from planeswalkers
Boast — , Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Vampire Noble (4/1)
Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
Creature — Vampire (3/1)
Flying
Falkenrath Forebear can't block.
Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.
, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
Creature — Faerie Assassin (2/2)
Flying
When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
Creature — Ogre Mutant (4/2)
First strike
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Spirit (2/2)
Flying
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
Creature — Ogre Warrior (4/4)
When Girder Goons dies, create a tapped 2/2 black Rogue creature token.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Spirit (2/2)
Flying
When Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature.
Creature — Beast (3/3)
Whenever Grollub is dealt damage, each opponent gains that much life.
Creature — Phyrexian Horror (1/3)
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on Gurgling Anointer.
When Gurgling Anointer dies, return another target creature card with mana value less than or equal to Gurgling Anointer's power from your graveyard to the battlefield.
Creature — Zombie (2/2)
When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.
, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped.
Legendary Creature — Spirit (3/2)
Flying
, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Creature — Vampire Dragon (3/3)
Flying
Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator.
Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it.
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