Creature — Human Wizard (1/1)
, : Add one mana of any color.
, : Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Naga Druid (2/4)
: Add one mana of any color.
, Exert Oasis Ritualist: Add two mana of any one color. (An exerted creature won't untap during your next untap step.)
Creature — Elf Druid (2/1)
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
Creature — Human Druid (1/2)
Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.
: Add one mana of any color.
Creature — Dryad (0/3)
Defender
, Tap an untapped creature you control: Add one mana of any color.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain ": Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Legendary Creature — Wombat Bat Chameleon (3/3)
Whenever you augment, enchant, or mutate a creature you control, draw a card.
: Add , , , , or .
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ": Add one mana of any color."
Artifact Creature — Treasure Dog (1/1)
First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice Goldhound: Add one mana of any color.
Land
: Add .
, : Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
Artifact — Bobblehead
: Add one mana of any color.
, : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Artifact Creature — Phyrexian Myr (2/1)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
, Pay 2 life: Add one mana of any color.
Land
Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Elf Druid (2/5)
: Add one mana of any color.
: Add X mana of any one color, where X is the amount of life you gained this turn.
Artifact
Whenever you cast a spell that's one or more colors, you may gain 1 life for each of that spell's colors. Do this only once each turn.
: Add one mana of any color.
Creature — Human Cleric (1/1)
, Pay 1 life: Add one mana of any color.
Creature — Centaur Druid (2/4)
When Centaur Nurturer enters the battlefield, you gain 3 life.
: Add one mana of any color.
Creature — Human Warlock (2/4)
When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.
: Add one mana of any color.
Creature — Plant Druid (2/3)
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have ": Add one mana of any color."
: Mill two cards. You gain 1 life for each land card milled this way.
Enchantment — Aura
Enchant land
When Lithoform Blight enters the battlefield, draw a card.
Enchanted land loses all land types and abilities and has ": Add " and ", Pay 1 life: Add one mana of any color."
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