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Cards similar to Wake the Reflections (400)

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Catastrophe

Catastrophe

Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

6.6 /10
$3.43
Cateran Summons

Cateran Summons

Sorcery

Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.

4.7 /10
$4.31
Celestial Judgment

Celestial Judgment

Sorcery

For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.

5.7 /10
$0.12
Cenns Enlistment

Cenn's Enlistment

Sorcery

Create two 1/1 white Kithkin Soldier creature tokens.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

3.5 /10
$0.14
Chain Lightning

Chain Lightning

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

8 /10
$0.19
Chatter of the Squirrel

Chatter of the Squirrel

Sorcery

Create a 1/1 green Squirrel creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.8 /10
$0.24
Cheeky HouseMouse  Squeak By

Cheeky House-Mouse // Squeak By

Creature — Mouse // Sorcery — Adventure (2/1)



Squeak By

Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.

4.5 /10
$0.02
Chorus of Woe

Chorus of Woe

Sorcery

Creatures you control get +1/+0 until end of turn.

0.4 /10
$0.21
Chronomantic Escape

Chronomantic Escape

Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

6.5 /10
$6.75
Citywide Bust

Citywide Bust

Sorcery

Destroy all creatures with toughness 4 or greater.

8.1 /10
$0.20
Claim the Firstborn

Claim the Firstborn

Sorcery

Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.

7.8 /10
$0.12
Cleanfall

Cleanfall

Sorcery — Arcane

Destroy all enchantments.

3.4 /10
$0.21
Cleansing

Cleansing

Sorcery

For each land, destroy that land unless any player pays 1 life.

2.9 /10
~$11
Cleansing Meditation

Cleansing Meditation

Sorcery

Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

6.3 /10
$1.22
Cleansing Nova

Cleansing Nova

Sorcery

Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.

9.7 /10
$1.26
Cleansing Ray

Cleansing Ray

Sorcery

Choose one —
• Destroy target Vampire.
• Destroy target enchantment.

1.5 /10
$0.04
Clear a Path

Clear a Path

Sorcery

Destroy target creature with defender.

0.6 /10
$0.03
Cloak of Feathers

Cloak of Feathers

Sorcery

Target creature gains flying until end of turn.
Draw a card.

6.3 /10
$0.56
Clowning Around

Clowning Around

Sorcery

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

6 /10
$0.12
Clutch of Currents

Clutch of Currents

Sorcery

Return target creature to its owner's hand.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

4 /10
$0.04
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