Creature — Bird (3/1)
Flying
, Sacrifice a creature: Regenerate Wake of Vultures.
Creature — Wall (0/2)
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Creature — Wall (0/2)
Defender (This creature can't attack.)
, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
Creature — Wall (1/3)
Defender (This creature can't attack.)
, : Target player discards a card. Activate only as a sorcery.
Creature — Zombie Wall (0/3)
Defender (This creature can't attack.)
Whenever you gain life, put a +1/+1 counter on Wall of Limbs.
, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
Creature — Wall (2/4)
Defender (This creature can't attack.)
Protection from white
Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
Creature — Wall (0/1)
Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
Creature — Wall (0/4)
Defender (This creature can't attack.)
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
Creature — Wall (0/1)
Defender (This creature can't attack.)
At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
Creature — Snake Wall (2/4)
Defender (This creature can't attack.)
: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.
Creature — Zombie (2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."
Snow Creature — Zombie (2/3)
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)
: Regenerate Zombie Musher. ( can be paid with one mana from a snow source.)
Creature — Zombie (3/1)
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
Creature — Human Rebel Assassin (1/1)
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Human Cleric (2/3)
, , Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
Creature — Zombie (2/3)
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
Creature — Human Wizard (4/3)
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
Creature — Thrull (2/2)
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Creature — Human Assassin (2/1)
First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
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