Legendary Creature — Nymph (1/3)
: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry.
, : Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
Creature — Illusion (2/1)
Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
Creature — Orc Rogue (1/1)
Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action — : Guild Thief can't be blocked this turn.
Creature — Human Wizard Ally (1/3)
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player mills X cards, where X is the number of Allies you control.
Creature — Shark (2/3)
Hammerhead Shark can't attack unless defending player controls an Island.
Creature — Illusion (2/1)
Vigilance
Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn.
Creature — Homunculus Illusion (1/1)
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
Artifact Creature — Nautilus (1/4)
Vigilance
: Hermitic Nautilus gets +3/-3 until end of turn.
Snow Creature — Crab (0/4)
Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards.
Creature — Bird Illusion (1/3)
Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying
Creature — Illusion (4/4)
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
Creature — Human Wizard (1/3)
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
Creature — Human Wizard (1/1)
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
Creature — Human Rogue (1/1)
Flying
When Ingenious Thief enters the battlefield, look at target player's hand.
Creature — Merfolk Warrior (1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
Legendary Creature — Spirit (1/3)
At the beginning of each player's draw step, that player draws an additional card.
Creature — Zombie Wizard (1/3)
: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
Creature — Human Wizard (1/2)
, : Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
Artifact Creature — Cyborg Artificer (1/3)
Spells you cast that refer to artifacts or Contraptions in their rules text cost less to cast.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.