Creature — Cephalid Wizard (1/1)
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
Creature — Drake (1/1)
Flying
Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.)
Sacrifice Cerulean Drake: Counter target spell that targets you.
Creature — Volver (1/1)
Kicker and/or (You may pay an additional and/or as you cast this spell.)
If Cetavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
Creature — Drake (1/1)
Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
Creature — Vedalken Artificer (1/3)
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)
Creature — Faerie Spellshaper (1/1)
Flying
, , Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "Cloud Sprite can block only creatures with flying."
Creature — Illusion (2/2)
Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Faerie (2/1)
Flying
Whenever you surveil, you may pay . If you do, create a token that's a copy of Copy Catchers.
Creature — Merfolk Soldier (1/1)
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Creature — Merfolk Soldier (2/2)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
Creature — Merfolk Scout Ally (2/1)
: Target creature can't be blocked this turn.
Artifact Creature — Construct (1/4)
When Corridor Monitor enters the battlefield, untap target artifact or creature you control.
Creature — Human // Creature — Spirit (1/3)
When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Ghostly Castigator
Flying
When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library.
If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
Creature — Human Warrior (1/3)
Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.
Creature — Human Wizard (2/2)
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
Creature — Human Artificer (1/3)
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
Creature — Human Spellshaper (1/1)
, , Discard a card: Counter target spell or ability that targets a creature.
Creature — Human Advisor (0/3)
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Creature — Spirit (1/3)
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
Creature — Faerie Rogue (1/2)
Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
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