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Cards similar to Wandering Stream (400)

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Restore

Restore

Sorcery

Put target land card from a graveyard onto the battlefield under your control.

6.2 /10
$0.40
Roar of Challenge

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.
Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

7.8 /10
$0.24
Savage Order

Savage Order

Sorcery

As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.
Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.

7.3 /10
$6.37
Savage Punch

Savage Punch

Sorcery

Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

6.7 /10
$0.06
Scout the Borders

Scout the Borders

Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

3.4 /10
$0.04
Seek the Wilds

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

4.4 /10
$0.07
Shard Convergence

Shard Convergence

Sorcery

Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.

5.5 /10
$0.50
Smell Fear

Smell Fear

Sorcery

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Target creature you control fights up to one target creature you don't control.

9 /10
$0.13
Splinter

Splinter

Sorcery

Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.

2 /10
$0.49
Spoils of Victory

Spoils of Victory

Sorcery

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.

6.4 /10
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Struggle for Skemfar

Struggle for Skemfar

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.7 /10
$0.07
Summer Bloom

Summer Bloom

Sorcery

You may play up to three additional lands this turn.

8.8 /10
$1.09
Sylvan Scrying

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, put it into your hand, then shuffle.

9.6 /10
$1.16
Tapping at the Window

Tapping at the Window

Sorcery

Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.8 /10
$0.05
The Ring Goes South

The Ring Goes South

Sorcery

The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

7.8 /10
$0.12
Trackers Instincts

Tracker's Instincts

Sorcery

Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.3 /10
$0.11
Tsunami

Tsunami

Sorcery

Destroy all Islands.

3.9 /10
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Tumbleweed Rising

Tumbleweed Rising

Sorcery

Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

2.5 /10
$0.10
Venture Forth

Venture Forth

Sorcery

Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.
Suspend 3—

7.8 /10
$0.19
Winding Way

Winding Way

Sorcery

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

7.3 /10
$0.29
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