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Cards similar to War Dance (400)

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Killer Instinct

Killer Instinct

Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

2.2 /10
$0.25
Land Tax

Land Tax

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

9.8 /10
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Mark of Eviction

Mark of Eviction

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

2.9 /10
$0.24
Natures Wrath

Nature's Wrath

Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay .
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.

2.8 /10
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Paradox Zone

Paradox Zone

Enchantment

Paradox Zone enters the battlefield with a growth counter on it.
At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.

7.7 /10
$1.14
Sarcomancy

Sarcomancy

Enchantment

When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.

2.6 /10
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Shapers Sanctuary

Shapers' Sanctuary

Enchantment

Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.

6.9 /10
$1.02
Timberwatch Elf

Timberwatch Elf

Creature — Elf (1/2)

: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

8.9 /10
$1.49
Vessel of Nascency

Vessel of Nascency

Enchantment

, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

6.4 /10
$0.12
Arnjlots Ascent

Arnjlot's Ascent

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Target creature gains flying until end of turn.

0.4 /10
$0.07
Artificers Hex

Artificer's Hex

Enchantment — Aura

Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

3.5 /10
$0.11
As Luck Would Have It

As Luck Would Have It

Enchantment

Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

10 /10
$0.22
Carapace

Carapace

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.

5.1 /10
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Case of the Trampled Garden

Case of the Trampled Garden

Enchantment — Case

When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

5 /10
$0.08
Colossal Majesty

Colossal Majesty

Enchantment

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

9.7 /10
$0.75
Eladamris Vineyard

Eladamri's Vineyard

Enchantment

At the beginning of each player's precombat main phase, that player adds .

6.9 /10
$7.36
Elder of Laurels

Elder of Laurels

Creature — Human Advisor (2/3)

: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

5.3 /10
$0.22
Epic Struggle

Epic Struggle

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

5.6 /10
$4.62
Exoskeletal Armor

Exoskeletal Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

3.5 /10
$0.28
Exploration

Exploration

Enchantment

You may play an additional land on each of your turns.

9.9 /10
~$14
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